/* In WED click on the 1mysword.mdl properties and set the
Scale to .5 for size of sword. To be able to use the sword sound and still have
the normal gun sound for guns, you will also need my weapons.wdl. So take a
look at my modified versions weapons.wdl & the war.wdl to understand how
weapon & player weapon sounds work. */
ACTION my_sword
{
MY.__ROTATE =
ON; //weapon rotates before being
picked up
MY.__REPEAT =
ON;
MY.__BOB = ON; // 'bobs' when the player moves
MY.SKILL1 =
22; // x,y,z screen pos of weapon
MY.SKILL2 = 5;
MY.SKILL3 = 10;
MY._WEAPONNUMBER =
6;
MY._BULLETSPEED =
-100.0; //sets the distance where sparks will show
MY._FIRETIME =
6; // time to cycle animation
MY._FIREMODE =
DAMAGE_SHOOT + HIT_SPARKS + GUNFX_ANIMATE + 0.15;
gun();
}