////Lazer////

//////////////////////////////

function lazzer()

{

   if (you == player && EVENT_impact)

// if (you == player && my_height <= 5)

{

   PLAY_SOUND gun_fetch,25;   //for lazer sound

 

 

  YOUR.ROLL + = 4;   // shakes player

 waitt(2);

  YOUR._health - = .5;  // this is for the amount of dammage

 waitt(2);

  YOUR.ROLL - = 4;

 waitt(2);

}

  else {return;}

}

/////////////////////////////

////assign action lazzer beam to entity for shocking

//////////////////////////////

ACTION lazzer_beam

{

   MY.INVISIBLE = ON;

   MY.ENABLE_SONAR = ON;

   MY.ENABLE_IMPACT = ON;

   MY.EVENT = lazzer;

}

/////////////////////////////