Swinging target.
I use MilkShape and Adobe Photo Shop to make my models, but it really doesn’t
matter which programs you use.
It’s fairly simple, you need to make a model similar to the one pictured below.

FRONT SIDE
NOTE where the center line is, it’s the red cross.
Note the small cylinder in the center of the flat board
where the bulls eye will be.
(small blue one is a bone not the cylinder)
STEP1:
OK, now I save this model and close.
STEP2:
I open the model and delete the center cylinder and save it under a different name.
STEP3:
I open the original model again but this time I delete everything except
the center cylinder and then save it as the bulls eye.
The bulls eye model is the one you assign the target action to. So in WED you would place the bulleyes.mdl in your level, give it the “ACTION target2” and the script will place the main target.mdl to the bullseye. By adjusting the bullseye.mdl you can get it placed where you want it.
Enjoy,
The Mad Dog